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Although by then I could be making the game on Unity instead. not a good idea.) That being said I'm absolutely moving to MV once I have enough money to hire a programmer and I start working on a big project. (Im not sure which commands these two have over MV, but with an engine that resource intensive making evented systems is. But 2k/2k3 handles events wayyyyyyyy better than MV can at the moment, so if you can't program but want to event.
#Does rpg maker mv trial include all features how to#
So if you know how to program and can get around MV's issues, or have a good PC and don't mind the extreme jagginess present even so, MV is the answer. Or if I want an engine that doesn't absolutely destroy my computer and runs at 6 fps for a good 20 seconds before stabilizing to 40 then going back to 15 fps to show the battle whoosh and slowly return back to 40 then just plain freeze whenever i open the menu mv's default stuff feels clunky and staggery, its performance is really bad BUT it is definitely the most potent maker so far. Doing anything else with it is like hammering a nail into your own hand while using that same hand to hold both the hammer and the nail. Because that's the only game it's designed to make. LockeZ The only reason to use RPG Maker 2003 over RPG Maker MV is if FF4 with half of the features removed is the exact game you want to make. It's better to have technical problems that you have to solve than to have technical problems that every player has to solve RM2K3 has technical problems that the player has to solve. Your aesthetic will be lost if the game looks impossibly tiny or weirdly stretched out. Making up for both of these problems, though, MV's fullscreen mode works much better on modern computers, preventing the game from getting distorted, which is extremely important to people with high screen resolutions. Windowskins also require a little effort. As has already been said, the font is the worst part of making MV look 16-bit, but there are pixel fonts you can use, and plugins to let you use them.
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The only reason to use RPG Maker 2003 over RPG Maker MV is if FF4 with half of the features removed is the exact game you want to make.